Patch 1.3.9.0 was a pre-release patch for Microsoft Flight Simulator (2020) released on the 9th of July, 2020.
A Note From the Development Team[]
Hello everybody,
Today's update is a small Quality of Life update to address some important issues from Alpha 1.2.10.0.Thank you for your feedback!
-Microsoft Flight Simulator Team-
New Content[]
Plane Specific Changes/Improvements[]
Airbus A320neo[]
- Fixed AP LVL OFF, no longer makes the aircraft overshoot target speed as badly
- Activating APPR PHASE no longer incorrectly commands the plane to change heading
- No longer missing audio for all transmitter buttons
- Constraint Altitudes on the MFD now match the FMS info (real approach info) + Speeds constraints are no longer missing in FMS
- Waypoints are no longer duplicated in the FMS
- AP now commands nose high enough on climb out
- FD can now be selected on the ground
- Fuel pipes are no longer visible during the RTC
- Autothrust & Pitch behavior no longer lead to stall
- VS mode improvements made
- Aircraft no longer rocks left and right when AP is on
- Autopilot is now less aggressive
- Now able to toggle between Managed and Selected Heading Mode in A320
- SIDs, STARs and approaches now selectable
- Live weather and preset change no longer cause wrong stall speed to be displayed in PFD
- Take off rotations improved
- Flaring behavior improved
- Selected speed now shows up on speedtape
- Enabling the FD no longer makes the FMA vertical mode and target altitude blink
- Approach speed calculations are more accurate
- Now captures glideslope with APPR mode
- Pitch no longer too high during cruise at high altitude
- Easier to reach target airspeed while climbing
- ILS: approach mode now captures localizer and follows glideslope
- Reverse thrust now working
- FMA no longer switches mode constantly while turning ALT mode in FCU
- Autopilot: bank angle is now the same on a left turn than on a right turn in A320
Daher TBM 930[]
- Aircraft can now teleport when full of fuel
- Aircraft tuned to address too much power at idle
- FLC button now activates FLC mode instead of ALT mode in the TBM 930
- No longer difficult to fly with FSX flight model
- Reverse thrust now works above 30 kts in the TBM
- VS dial is no longer reversed.
Beechcraft Baron G58[]
- Propellers now match RPM of aircraft
Diamond DA62[]
- Fuel Pump Failure now affects the plane
Robin DR400-100 Cadet[]
- Aircraft now rolls more easily with FSX flight model
Textron Aviation Cessna 152[]
- Wing strobe light sources are now able to be seen
CubCrafters XCub[]
- Can no longer take fuel on both tanks.
- Prop RPM lever tooltip no longer always displays 0%.
Textron Aviation Cessna 172 Skyhawk (G1000)[]
- Now climbs at around Vy when pitched 10-degrees nose up in standard conditions
General[]
- Ice no longer remains on any aircraft once conditions outside are no longer freezing / icing
- Scale of G1000 (VFR) map is addressed
- Increasing pitch oscillations leading to crash or stall of plane on autopilot no longer occur
Airport Specific Changes[]
Since last Alpha build, more than 7600 generic airports have been updated and improved. This update mainly consists in the implementation of:
- Taxiways logic and visuals
- Surface types on airports runways, taxiways and aprons (First Pass)
- Aircrafts parking spots
- Ground markings on taxiways and aprons
- Other minor visual improvements
- All of this is based on Bing Aerial imagery
Additionally, the following improvements have been implemented:
- Many airports had missing or floating features that are now corrected
- Sirena Aerodrome () crashes are now fixed
- ICAO: MRSN
- Missing ATC instruction has been corrected
- Heathrow Airport () star arrivals were missing in the world map
- ICAO: EGLL
Bug Fixes and QoL Improvements[]
Stability[]
- Several Crashes and fixes
- Game no longer crashes when placing external panel out of screen
- Loading into MRSN Sirena Station Airport no longer results in crashes
- Processes no longer remain running in background after exiting / closing
- Memory use and FPS improvements
Airports[]
- Bespoke assets are no longer floating or missing at many airports
- Small bespoke airports no longer have distorted runways
- O'Hare International Airport () missing buildings added
- ICAO: KORD
- Entebbe International Airport () main buildings are now spawning
- ICAO: HUEN
- Bugalaga Airstrip () terrain is no longer extremely hilly/uneven
- ICAO: WX53
- Billy Bishop Toronto City Airport () no longer displays placeholder name on the world map
- ICAO: CYTZ
- Juancho E. Yrauquin Airport () is no longer missing bespoke buildings
- ICAO: TNCS
- Gwin Field (FAA LID: 1SC2) terrain issues resolved
- Frankfurt Airport () missing buildings added
- ICAO: EDDF
- Nuremburg Airport ():
- ICAO: EDDN
- No longer has a missing tower
- Spawned aircraft at parking 46 no longer results in a plane crash
- Bremen Airport () end of runway lights 23/5 are no longer the wrong type
- ICAO: EDDW
- Keflavík International Airport () no longer has terrain issues
- ICAO: BIKF
- Palm Springs International Airport () no longer has a missing tower
- ICAO: KPSP
- Blaise Diagne International Airport () taxiway signs corrected
- ICAO: GOBD
- San Diego International Airport () control tower added
- ICAO: KSAN
ATC[]
- ATC now does a better job accounting for the flow of live traffic when issuing user their take-off / landing clearances
- COM1 no longer defaults to 122.9 at start of each flight regardless of departure airport
Cameras[]
- Behavior of External Quickview Left / Right has been simplified
Flight Model[]
- Several Aircraft now feel better to fly when using FSX flight model (see specific planes for updates)
Multiplayer[]
- Users are no longer instantly kicked from a group as soon as it is created.
- Issue with some group members not being visible while in gameplay is resolved
Peripherals[]
- Added default control / command mappings for unrecognized peripherals
- Two joysticks with the same name are now both visible
- Assigned controls are no longer missing when initially selecting XINPUT Gamepad in the Controls Menu.
- After clearing assigned bindings, a controller can now be used to Search by Input
- Scroll wheel input name is no longer confusing in Controls
- Apply & Save now saves changes in the Controls screen
- Key/Button Bindings can now be changed for all peripherals after making a change and validating a command.
- Thrustmaster Warthog Stick default binding no longer has double binding
- Key bindings no longer reset to original binding after validation
- Input fields no longer fail to show on the scan window
- New Input changed on the scan window are no longer written as Undefined
- Player is now able to change keys after having created a new profile
- Player is no longer stuck in the Options because a Validate button appears instead of the Resume
- Changes to key bindings are now saved
- Options settings are now saved between sessions
- Peripheral input no longer lost after searching for commands in Controls screen
- Sim no longer crashes after removing / deleting a control mapping
- Scan can no longer fails when searching for specific elements on the Controls Menu
- "Create New Profiles from Current Selection" no longer pops 2-3 times when creating a new profile by changing keys in the Default profile
- Peripheral sensitivity settings now save between launches of sim
- Sim now allows duplicate profile names for a peripheral in Controls screen
- Selecting "Validate" after resetting a default binding in Controls now works.
- In Game controls now work when reassigning input while flying
- Sim no longer crashes on launch after creating new / custom peripheral profile
- Device images in controls menu, and controls in game panel and onboarding are now improved
UI/UX[]
- New Flight Simulator icon added
- Content manager issues now resolved when not using the default install path
- Assistance is displayed correctly in the Fourth Page of the Onboarding
- Installation issues between Alpha no longer cause problems
- Checking for updates screen no longer results in some users being locked
- Hangar aircraft now updated after changing on world map
- Xbox Login dialogue is no longer displayed over the Main Menu
- Users can now sign back in after signing out on the Alpha
- Client no longer Freezes or must be relaunched when Resetting the Build
- Aircraft specs displayed correctly in the menus
- World map: Time adjustment is no longer locked after switching from live weather to custom preset
- Assistance Notifications being set to easy no longer cause the title to crash when loading into flight
- Gust settings in Weather panel are clearer.
User Experience[]
- Objectives are easier to follow when changing devices during the Flight Training lesson Aircraft Essentials
- Familiarization Flight 1st objective can now be completed while inside third person/outside camera mode
- Users no longer despawn/respawn when looking at the instruments during the Attitude (Pitch) Flight Training
- Fixed issues with the TTS voice on the Take-off Flight Training when using the Female Voice
- Objectives could break using the despawn/respawn at the start of the Take-off Flight Training
- If the player failed to take off correctly during the Takeoff Flight Training, neither of the double objectives can remain green (as if validated)
- We still display some debug subtitle-text with TTS audio on the Landing Flight Training
- The "Apply the Brakes" objective failed to get completed after the player applies the brakes during that Landing Flight Training
- Planes could teleport 900 – 5000 FT above when returning to free flight from any Landing Challenge
- Attitude indicator now correctly displays when highlighted in training
- User is now able to continue gameplay using the cockpit camera after crashing and restarting the flight in Flight Training.
- Improvements to free flight at POI locations or Airports in Japan
Various Bug Fixing & improvements[]
- Airport Ground Crew AI (Worker Density) no longer defaults to 0 on default (high-end) settings
Weather[]
- Several Weather improvements
World[]
- Worked on trees overlapping with buildings
- Service vehicle driver animations improved
- Increased draw distance/ LOD switching for windsocks
- ICAO improvements made
Known issues[]
- Some jetways are misplaced at airports (Mostly Fixed)
- Black stripes can be visible on the side of different world tiles
- FPS tends to drop after the end of a loading sequence
- FPS tends to drop during intro cutscenes
- There are possible FPS drops when moving the camera around the plane
- Objectives can fail to show any inputs if they were previously cleared by the user under Controls
- Panels previously undocked from the toolbar can appear enable on any Activity
- The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
- The Daher TBM 930 engine shuts down after a teleport
- Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
- Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
- Switching instructor models midflight (in tutorials) will not switch the instructor voices.
- If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update
- There are potential installation and update issues if the install path contains Extended Unicode characters. For now, we recommend installation paths containing standard Roman alphabet letters and numbers only.