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Patch 1.3.9.0 was a pre-release patch for Microsoft Flight Simulator (2020) released on the 9th of July, 2020.

A Note From the Development Team[]

Hello everybody,

Today's update is a small Quality of Life update to address some important issues from Alpha 1.2.10.0.Thank you for your feedback!

-Microsoft Flight Simulator Team-

New Content[]

Plane Specific Changes/Improvements[]

Airbus A320neo[]

  • Fixed AP LVL OFF, no longer makes the aircraft overshoot target speed as badly
  • Activating APPR PHASE no longer incorrectly commands the plane to change heading
  • No longer missing audio for all transmitter buttons
  • Constraint Altitudes on the MFD now match the FMS info (real approach info) + Speeds constraints are no longer missing in FMS
  • Waypoints are no longer duplicated in the FMS
  • AP now commands nose high enough on climb out
  • FD can now be selected on the ground
  • Fuel pipes are no longer visible during the RTC
  • Autothrust & Pitch behavior no longer lead to stall
  • VS mode improvements made
  • Aircraft no longer rocks left and right when AP is on
  • Autopilot is now less aggressive
  • Now able to toggle between Managed and Selected Heading Mode in A320
  • SIDs, STARs and approaches now selectable
  • Live weather and preset change no longer cause wrong stall speed to be displayed in PFD
  • Take off rotations improved
  • Flaring behavior improved
  • Selected speed now shows up on speedtape
  • Enabling the FD no longer makes the FMA vertical mode and target altitude blink
  • Approach speed calculations are more accurate
  • Now captures glideslope with APPR mode
  • Pitch no longer too high during cruise at high altitude
  • Easier to reach target airspeed while climbing
  • ILS: approach mode now captures localizer and follows glideslope
  • Reverse thrust now working
  • FMA no longer switches mode constantly while turning ALT mode in FCU
  • Autopilot: bank angle is now the same on a left turn than on a right turn in A320

Daher TBM 930[]

  • Aircraft can now teleport when full of fuel
  • Aircraft tuned to address too much power at idle
  • FLC button now activates FLC mode instead of ALT mode in the TBM 930
  • No longer difficult to fly with FSX flight model
  • Reverse thrust now works above 30 kts in the TBM
  • VS dial is no longer reversed.

Beechcraft Baron G58[]

  • Propellers now match RPM of aircraft

Diamond DA62[]

  • Fuel Pump Failure now affects the plane

Robin DR400-100 Cadet[]

  • Aircraft now rolls more easily with FSX flight model

Textron Aviation Cessna 152[]

  • Wing strobe light sources are now able to be seen

CubCrafters XCub[]

  • Can no longer take fuel on both tanks.
  • Prop RPM lever tooltip no longer always displays 0%.

Textron Aviation Cessna 172 Skyhawk (G1000)[]

  • Now climbs at around Vy when pitched 10-degrees nose up in standard conditions

General[]

  • Ice no longer remains on any aircraft once conditions outside are no longer freezing / icing
  • Scale of G1000 (VFR) map is addressed
  • Increasing pitch oscillations leading to crash or stall of plane on autopilot no longer occur

Airport Specific Changes[]

Since last Alpha build, more than 7600 generic airports have been updated and improved. This update mainly consists in the implementation of:

  • Taxiways logic and visuals
  • Surface types on airports runways, taxiways and aprons (First Pass)
  • Aircrafts parking spots
  • Ground markings on taxiways and aprons
  • Other minor visual improvements
  • All of this is based on Bing Aerial imagery

Additionally, the following improvements have been implemented:

  • Many airports had missing or floating features that are now corrected
  • Sirena Aerodrome (
    • ICAO: MRSN
    )
    crashes are now fixed
  • Missing ATC instruction has been corrected
  • Heathrow Airport (
    • ICAO: EGLL
    )
    star arrivals were missing in the world map

Bug Fixes and QoL Improvements[]

Stability[]

  • Several Crashes and fixes
  • Game no longer crashes when placing external panel out of screen
  • Loading into MRSN Sirena Station Airport no longer results in crashes
  • Processes no longer remain running in background after exiting / closing
  • Memory use and FPS improvements

Airports[]

  • Bespoke assets are no longer floating or missing at many airports
  • Small bespoke airports no longer have distorted runways
  • O'Hare International Airport (
    • ICAO: KORD
    )
    missing buildings added
  • Entebbe International Airport (
    • ICAO: HUEN
    )
    main buildings are now spawning
  • Bugalaga Airstrip (
    • ICAO: WX53
    )
    terrain is no longer extremely hilly/uneven
  • Billy Bishop Toronto City Airport (
    • ICAO: CYTZ
    )
    no longer displays placeholder name on the world map
  • Juancho E. Yrauquin Airport (
    • ICAO: TNCS
    )
    is no longer missing bespoke buildings
  • Gwin Field (FAA LID: 1SC2) terrain issues resolved
  • Frankfurt Airport (
    • ICAO: EDDF
    )
    missing buildings added
  • Nuremburg Airport (
    • ICAO: EDDN
    )
    :
    • No longer has a missing tower
    • Spawned aircraft at parking 46 no longer results in a plane crash
  • Bremen Airport (
    • ICAO: EDDW
    )
    end of runway lights 23/5 are no longer the wrong type
  • Keflavík International Airport (
    • ICAO: BIKF
    )
    no longer has terrain issues
  • Palm Springs International Airport (
    • ICAO: KPSP
    )
    no longer has a missing tower
  • Blaise Diagne International Airport (
    • ICAO: GOBD
    )
    taxiway signs corrected
  • San Diego International Airport (
    • ICAO: KSAN
    )
    control tower added

ATC[]

  • ATC now does a better job accounting for the flow of live traffic when issuing user their take-off / landing clearances
  • COM1 no longer defaults to 122.9 at start of each flight regardless of departure airport

Cameras[]

  • Behavior of External Quickview Left / Right has been simplified

Flight Model[]

  • Several Aircraft now feel better to fly when using FSX flight model (see specific planes for updates)

Multiplayer[]

  • Users are no longer instantly kicked from a group as soon as it is created.
  • Issue with some group members not being visible while in gameplay is resolved

Peripherals[]

  • Added default control / command mappings for unrecognized peripherals
  • Two joysticks with the same name are now both visible
  • Assigned controls are no longer missing when initially selecting XINPUT Gamepad in the Controls Menu.
  • After clearing assigned bindings, a controller can now be used to Search by Input
  • Scroll wheel input name is no longer confusing in Controls
  • Apply & Save now saves changes in the Controls screen
  • Key/Button Bindings can now be changed for all peripherals after making a change and validating a command.
  • Thrustmaster Warthog Stick default binding no longer has double binding
  • Key bindings no longer reset to original binding after validation
  • Input fields no longer fail to show on the scan window
  • New Input changed on the scan window are no longer written as Undefined
  • Player is now able to change keys after having created a new profile
  • Player is no longer stuck in the Options because a Validate button appears instead of the Resume
  • Changes to key bindings are now saved
  • Options settings are now saved between sessions
  • Peripheral input no longer lost after searching for commands in Controls screen
  • Sim no longer crashes after removing / deleting a control mapping
  • Scan can no longer fails when searching for specific elements on the Controls Menu
  • "Create New Profiles from Current Selection" no longer pops 2-3 times when creating a new profile by changing keys in the Default profile
  • Peripheral sensitivity settings now save between launches of sim
  • Sim now allows duplicate profile names for a peripheral in Controls screen
  • Selecting "Validate" after resetting a default binding in Controls now works.
  • In Game controls now work when reassigning input while flying
  • Sim no longer crashes on launch after creating new / custom peripheral profile
  • Device images in controls menu, and controls in game panel and onboarding are now improved

UI/UX[]

  • New Flight Simulator icon added
  • Content manager issues now resolved when not using the default install path
  • Assistance is displayed correctly in the Fourth Page of the Onboarding
  • Installation issues between Alpha no longer cause problems
  • Checking for updates screen no longer results in some users being locked
  • Hangar aircraft now updated after changing on world map
  • Xbox Login dialogue is no longer displayed over the Main Menu
  • Users can now sign back in after signing out on the Alpha
  • Client no longer Freezes or must be relaunched when Resetting the Build
  • Aircraft specs displayed correctly in the menus
  • World map: Time adjustment is no longer locked after switching from live weather to custom preset
  • Assistance Notifications being set to easy no longer cause the title to crash when loading into flight
  • Gust settings in Weather panel are clearer.

User Experience[]

  • Objectives are easier to follow when changing devices during the Flight Training lesson Aircraft Essentials
  • Familiarization Flight 1st objective can now be completed while inside third person/outside camera mode
  • Users no longer despawn/respawn when looking at the instruments during the Attitude (Pitch) Flight Training
  • Fixed issues with the TTS voice on the Take-off Flight Training when using the Female Voice
  • Objectives could break using the despawn/respawn at the start of the Take-off Flight Training
  • If the player failed to take off correctly during the Takeoff Flight Training, neither of the double objectives can remain green (as if validated)
  • We still display some debug subtitle-text with TTS audio on the Landing Flight Training
  • The "Apply the Brakes" objective failed to get completed after the player applies the brakes during that Landing Flight Training
  • Planes could teleport 900 – 5000 FT above when returning to free flight from any Landing Challenge
  • Attitude indicator now correctly displays when highlighted in training
  • User is now able to continue gameplay using the cockpit camera after crashing and restarting the flight in Flight Training.
  • Improvements to free flight at POI locations or Airports in Japan

Various Bug Fixing & improvements[]

  • Airport Ground Crew AI (Worker Density) no longer defaults to 0 on default (high-end) settings

Weather[]

  • Several Weather improvements

World[]

  • Worked on trees overlapping with buildings
  • Service vehicle driver animations improved
  • Increased draw distance/ LOD switching for windsocks
  • ICAO improvements made

Known issues[]

  • Some jetways are misplaced at airports (Mostly Fixed)
  • Black stripes can be visible on the side of different world tiles
  • FPS tends to drop after the end of a loading sequence
  • FPS tends to drop during intro cutscenes
  • There are possible FPS drops when moving the camera around the plane
  • Objectives can fail to show any inputs if they were previously cleared by the user under Controls
  • Panels previously undocked from the toolbar can appear enable on any Activity
  • The TTS voice during the Take Off Flight Training audio and subtitles are mismatched
  • The Daher TBM 930 engine shuts down after a teleport
  • Intermittent weather bug that can sometimes create unrealistic gusting winds, more likely to hit this when the user changes settings mid-session.
  • Autopilot can become inoperable when switching between Vertical Speed and Altitude in All Aircrafts.
  • Switching instructor models midflight (in tutorials) will not switch the instructor voices.
  • If you are upgrading from a version older than 1.2.5.0 you will need to fully uninstall before installing this update
  • There are potential installation and update issues if the install path contains Extended Unicode characters. For now, we recommend installation paths containing standard Roman alphabet letters and numbers only.
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